After the crushing disappointment of the first Ninja Turtles game for NES, Konami had to make it up to gamers large time. What made it even worse: the first arcade game was released around the exact same time, giving gamers the exact game play they were expecting. So it makes sense that will for the follow-up they would port stated game and fulfills everyone’s desires.
Teenage Mutant Ninja Turtles II: the Arcade Game was released in 1990 to the delight of gamers everywhere. A beat em upward like Final Fight and Double Dragon, the arcade game has been everything we expected and then a few, featuring a never ending supply of cameos from your cartoon, 2 player co-op as well as your choice of Turtle, each with delicate differences. I can remember spending illegal amounts of money playing the game every week with friends and strangers alike as I was fully entrenched within Turtle mania. The NES slot, while not arcade perfect is well done and succeeded in washing aside any lingering memories the first game had left.
You fight great supply of Foot Soldiers and other nemeses from the Ninja Turtles fiction as you make your way through each of the levels otherwise you favorite Turtle. The arcade video game was better able to depict the differences between each character, with Donatello slow but powerful with insane range, Leonardo perfectly in the middle, and so forth The home port makes all of the personas virtually all the same with the only thing of note being their scarf color and signature weapon. Aside from the enemies you face the world will be littered with objects you can use to your advantage, for example fire hydrants, street signs, visitors cones, etc . Normally fighting exactly the same enemies over and over would quickly become boring but there are enough varieties of Foot Soldier that you never feel like you happen to be going through the motions, with each type forcing you to switch up your tactics. The bosses are exactly what you would certainly expect: powerful, cheap, and true to the cartoon. In every way the overall game was a treat for the fans.
Several changes had to be made to fit the game into the limits of the NES. The 4 player coop is missing, limiting you to 2 players. Say thanks to god for that in my opinion, I would hate to see what the game would seem like if they even tried. The levels possess undergone surgery, removing some elements and extending their length for the lasting experience.
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Obviously the visuals and voices have not come over fully intact, but the game is still a very nice approximation of the arcade video game. Most importantly it is a drastic leap within quality over its predecessor. I really miss the speech from the game game; even though it was a bit sparse it added to the overall atmosphere. What makes up for these changes are the 2 original levels created specifically for this slot. Both are excellent and match the standard of the rest of the game and in my opinion actually exceed it as they were developed specifically for the NES with outstanding graphics and unique challenges that could have fit in perfectly with the game game. The arcade game was obviously a bit challenging which comes as no surprise since it was designed to suck quarters. The home port evens the odds by offering more lives when you start, restricted continues, and extra lives for every 200 points scored. While it is still challenging it remains manageable.